Ludum dare 53

I’m a bit late on this but I participated on Ludum Dare 53 and wanted to show and talk about a little bit about what I did.

My entry is called “A Day in the Life of a Stork” and you can play it here.

The theme of this edition of Ludum Dare was Delivery. I tried to come up with something new and out of the box but I wasn’t coming up with anything interesting. The last LDJam I participated in was the 46th one and I thought my idea of that one was a fun one and wanted to repeat that but nothing was coming up to me.

Since I couldn’t come up with anything original or interesting I decided to go ahead with the idea of a stork delivering babies hoping that I could at least finish and publish a game.

The goal of the game would be to deliver as many babies as possible until the end of the day. You would need to go back and forth to pick up new babies and avoid obstacles on the way.

What went well

  • I finished the game. It can be played from start to finish and no game breaking bugs were found. The progression is functional
  • Instead of a timer on the screen the player knows the day is moving by the color of the sky. While the art aspect could be better I’m happy with that idea and implementation.
  • I liked the drone and alien enemies. The drone animation ended up kinda neat and the alien has some different effects depending on where you collide with and if you are carrying the baby or not.
  • Used Godot instead of Unity. I have been playing around with it from time to time but this was the first project that I used it from start to finish.
  • Good scope for the time I had. Was able to include a lot of what I first envisioned.

What went less well

  • No music or side effects. Unfortunately didn’t have the time.
  • The sky and background are lacking.
  • Concept is not interesting and execution is basic.
  • No dashing mechanic. I thought of adding one but didn’t have the time. Instead there are power ups but they are less interesting than the dashing.
  • Lower score than my last entry.
  • Not really game related but embedding the game on the LDJAM website instead of sending people to my itch.io page tanked the view and play numbers of the game. Do not recommend.
  • Took a long time to write this.

Overall my thoughts on this LDJam are positive. I don’t think the game itself is anything special but it was a learning experience and it felt really good to have something to show for it at the end.

Thanks for reading!

Miguel Condez @miguelcondez